Download complete Razorville Plans
A couple of years ago a member of the NEONS
model railroad club (NorthEast Oklahoma N-Scalers) suggested it might be nice to have a small,
portable layout that could be taken to shows by as few as two people. The requirements were the layout had to be able to fit in the back of
an SUV, be easy to set up and tear down, demonstrate the potential of N-Scale, and provide the operating flexibility of both continuous running and
Stub Line for
Seldom being able to ignore such a challenge, I designed Razorville, a two-module portable layout. Each of the two modules is 6’ x 3½’, making the
layout 6’ x 7’ and providing 42 sq ft. of usable space. Each of the two modules will easily fit in the back of an SUV when the rear seats are
folded down. An additional benefit of this layout design is that it will fit in the center of a 10’ x 11’ bedroom with a 2’ aisle all the way
around. Note that all tracks and switches are located within 2’ of the edge of the layout, providing easy access by the operator to activate
switches and to couple/uncouple rolling stock. The modules are designed to serve as a stand alone layout, but have stub lines (shown in green)
at three of the corners. These stubs can be connected to other modules such as an N-Trak junction module or a one-trak module, thereby allowing
trains to move on and off the layout.
The track plan was developed with 4-axle diesel engines and 40’ cars in mind, but with 20” and 18½” radius curves on the main loops, it will
handle passenger cars and medium sized steam engines with no problems. Curve radii in the stub yard range from 17” down to 13¼”. Main line
tracks are on 1½” centers and yard tracks are on 1¼” centers. The outer loop (red) is 21’ around and the inner loop (blue) is 20’ around. The
layout is designed anticipating Peco medium and long turnouts, but it can be (and has been) built with Kato Unitrack switches. It requires about
105’ of flex track and 39 turnouts (10 LH long, 12 RH long, 9 LH medium & 8 RH medium.) There are no grade changes on this layout. The entire
setup can be powered by one Digitrax Zephyr unit. For operations, a Digitrax UP-5 should be mounted on each of the four sides of the layout.
There are no reverse loops, so track wiring is very simple.
Passenger and Freight Depots
and Scrap Metal Yard
Besides the two 20’+ long loops that allow continuous running, operating opportunities are provided by nine industrial spurs serving ten businesses
including a grain elevator, lumber yard, scrap metal yard, propane & heating oil supplier, bakery, brewery, manufacturing plant, assembly plant,
feed & seed store and a warehouse. In addition there is a passenger depot, a freight depot, a 4-track stub yard (each 6’+ long yard track can
hold 19 -24 cars), a drill track, engine service track, caboose track, yard tower and office, coaling tower, water tank, diesel storage tank,
sanding facilities, 3-bay roundhouse w/ 120’ turntable, 2-bay diesel shop and fabrication shop. Trains can continually run around both the red
and blue lines while a local freight can sort cars in the yard, then deliver and pick up cars at the ten industries. Through trains can pull
onto the drill track, dropping and picking up cars for movement on/off the layout. With the fully operational diesel and steam facilities there
are also the added activities of servicing locomotives and changing crews.
Prototype for T G & Y store in Razorville.
The scenery is generic and can be made to represent any geographical location during any era. Ideally, it will be a small, heartland USA town
around 1960. The two hills are designed to provide a scenic break so that activities on all four sides of the layout appear separate and somewhat
isolated from each other. A city park sits atop the corner hill and contains a bandstand, picnic area and an old-time steam engine. The area
underneath that hill is hollowed out to provide a place for the DCC equipment and to access the tunnel tracks. Note that the residential areas
climb the hill so houses can be seen over the downtown buildings. Modeling opportunities abound and include a tunnel, bridge, creek, cliff, woods,
park, industrial area, residential area, and downtown area. The only modeling challenge that is not included is a pond, but that could be added
near the hobo camp.
It is recommended that the two modules be equipped with three ½” dowel pins to aid in alignment during set-up. The modules should be held together
with two 3” C-clamps. All tracks crossing the module interfaces should be trimmed back 2½” from the edge of each module so that Atlas 5” straight
track sections can be inserted to tie the two modules together in the same manner that N-Trak modules are connected.
- 2-track main
- 3 interchange lines to other layouts
- 9 sidings serving 10 industries
- passenger siding w/ depot
- town area (Razorville)
- hilly area for scenic break
- passenger siding that holds a 5’ long passenger train
- freight depot
- 4 track yard + caboose track, engine service track & yard drill track
- 9" turntable (120 scale ft)
- 2-bay diesel shop
- 3-bay roundhouse w/ fabrication shop
- yard tower & office w/ parking
- coal, water, sand & diesel fuel facilities
- 10 industries w/ rail spurs
- power supplies hidden under corner hill
- village with downtown, residential & industrial areas
- 30+/- businesses w/o rail service
- 13 houses along steep hill so they can be seen behind downtown buildings.
- city water tower atop central hill
- city park atop corner hill
Scenic features include:
Download complete Razorville Plans
- creek, bridge
- tunnel, cliff
- hobo camp, church
- gas station, tavern
- office buildings (2)
- court house, library, Post Office
- city water tower atop hill
- 13 residential houses
- 26 downtown buildings (two Woodland Scenics “Scenic Ridge” 13-building packages + extras as needed)
- lots and lots of trees!
- center hill has cliff face along Razor Road and is at least 6” high along its ridge line
- area atop corner hill is a city park, w/ bandstand, picnic area and an old-time steam engine
- area under city park hill provides access to tunnel tracks and houses DCC equipment
- heating oil building near turntable houses turntable controls.